C4D阿諾德渲染器 SolidAngle C4DtoA 2.6.0 R18/R19/R20 Win/Mac 替換破解版

c4dtoa 2.3

C4D阿諾德渲染器 SolidAngle C4DtoA 2.6.0 R18/R19/R20 Win/Mac 替換破解版

不再支持C4D R17,增加支持C4D R20,如果安裝后C4D 打不開,請先卸載插件,然后把C4D更新到最新版本,最后重新安裝插件即可

  • 全新Arnold內核


  • Added isolate selected feature to the IPR window
  • Added render text overlay settings
  • Added?clip_geo shader?which?clips out all geometry against the shapes it has been assigned to. Users can limit the objects that are affected with trace sets, and optionally choose a specific shader for the intersection surfaces. Self-intersecting geometry or intersecting clipping objects can cause artifacts.
  • Added AOV read shaders?which let you access built-in AOVs in the AOV shader context or custom AOVs in the regular shading context.
  • Autodesk analytics program: Arnold can now optionally send anonymous statistics data back to Autodesk for analysis, which?helps optimizing Arnold for the?commonly used?workflows and systems. For the moment this is only available for OSX and disabled by default (opted-out). This service can be enabled (opted-in)?through the kick?-ADP?flag, or through other Autodesk applications that support this, such as Maya and 3ds Max.


  • Added IPR snapshot name and text overlay settings
  • Added RGBA channel selector combo box to?the IPR window toolbar
  • Select IPR debug shading mode from the toolbar
  • Improved IPR window side panel controls
  • Added pixel information side panel to the IPR window
  • Added support for Look at Camera tag in the IPR
  • Configure shortcut of the node search dialog in the?network editor
  • Added support for scene length units
  • List content of a procedural
  • Define folders on the Arnold Procedural Assets tab
  • Added layering to the alembic procedural
  • Improved set_parameter operator UI
  • Added transform mode to the set_parameter operator UI
  • Improved set_transform operator UI
  • Disable assignment expressions in the set_parameter operator
  • Show available terminal nodes in the targets for include_graph operator


  • IPR crash with light instances and light linking
  • IPR crash with light instances and mesh lights
  • Bad IPR performance when translating heavy objects
  • Crash when clicking on debug shading before starting the IPR
  • Can’t edit IPR Zoom parameter when IPR is off
  • Incorrect motion blur with xpGenerator and particles with limited lifespan
  • Network editor shader tree does not open while searching shaders
  • Subdivision is not baked when device is set to GPU
  • Can not select output channels of an OSL node
  • No Arnold tag on a camera created as a child of an object
  • Can not control placement of newly created Arnold lights and drivers
  • Driver path sometimes fails to update when switching selection between two driver objects


  • Win的包含2.5.2.1和2.6.0版本,Mac的是2.5.2.1版本



  • 打開替換文件夾,拷貝ai.dll和arnold.lic到安裝目錄中\MAXON\CINEMA 4D R20\Plugins\C4DtoA\arnold\bin
  • 如果你安裝過之前的版本,先確保MAXON\Cinema 4D R20里面沒有ai.dll這個文件,有的話刪除


  • 打開替換文件夾,拷貝替換libai.dylib和arnold.lic到應用程序\MAXON\CINEMA 4D R20\arnold\bin
  • 如果你安裝過之前的版本,先確保MAXON\Cinema 4D R20里面沒有ai.dll這個文件,有的話刪除








14 條評論

  1. 周靖淞說道:


  2. DWDYW說道:


  3. GKD鴨說道:

    版本是RB 257898 裝上插件,還是卡在開始界面,求大神解惑

  4. 丶Gs說道:

    R20.059(Build RB272827) 檢查無更新 還是進不入軟件


    安裝上去有水印 啊 大神

    • 齲齒一號GFXCamp說道:

      如果你安裝過之前的版本,先確保MAXON\Cinema 4D R20里面沒有ai.dll這個文件,有的話刪除,測試是沒有任何問題的

  6. yinchiuyu說道:

    顯示“libai.dylib”已損壞,無法打開。 您應該將它移到廢紙簍。

  7. 狗狗硬說道:



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